It’s a weird concept – if I’m thinking about all the errands I have to run today, I’m gradually becoming immersed in a goal-based scenario that’s pretty independent of reality.
Sure, I can be woken out of it – say, by a sudden event like a phone call or alarm – but for a potentially extended period of time I’ll be immersed in my own little world.
So, strategic immersion – a situation where a player or subject is given to planning in the future, such that small alterations of defects in their present experience go unnoticed.
The kind of immersion he’s experiencing – the effecting of some high-level skill-set, say, or repetitive and simple ‘in-the-moment’ actions – is known in the biz as ‘tactical immersion’.
Again, your immersed brain will be a bit more forgiving of drawbacks or defects in the immediate environment, as it will be to a greater extent focused on completing a task to the right degree.
SPATIAL IMMERSION Why do graphics matter so much in modern games? If the differences between our typically experienced world and a VR-simulated one are minimized, we can feel that we are ‘there’ to a greater extent – our belief can be suspended considerably.
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[From Tek Goblin] Different Types of Immersion and How They Work Posted by Daniel Moeller June 25, 2012 In virtual-reality speak, ‘immersion’ can mean a number of different things.
Ever taken a look at the Matrix, and thought about what it might mean for us?
Rene Descartes was one of the first to ask this question – if we’re totally ‘immersed’ in an environment where all sense stimuli are artificially produced and fed to us, how could we distinguish that environment from external reality?
Immersion is a critical concept in game design, and it comes in four main flavors.
In this article, we’re going to take a look at what those are, and what we might need to take virtual reality from being an emergent technology to on-the-shelves.